You’re supposed to use it to both lock onto enemies, and then use the right stick to target individual limbs for you to cut off. The Surge 2‘s lock-on system is simply not up to the task at times. However, sometimes it wasn’t entirely my fault. More than once I’ve had to sit down, rethink my build and strategy, and have another go at it. Several times I’d think I can breeze through a fight only to make a stupid mistake and end up dead. I had to be just aggressive enough to build battery charge without being so aggressive that I got myself killed in the process. Enemies are rather tough, and each fight was thrilling and kept me in check. It still contains the kind of challenges I would expect from the genre. None of this means The Surge 2 is going to be a walk in the park though. Of course, this is a high-risk move as losing all that scrap would be a terrible waste. More than once I realized I was going to lose a fight and made use of this system, dying in a convenient spot that I could exploit for regeneration purposes during my next go. Picking it up will also bring you back to full health. When you’re near a cache of scrap you dropped, it will slowly regenerate your health. However, as long as the tech scrap is on the ground it can help you out. Like many Souls games when you die you drop all your tech scrap, which serves as the game’s XP, and need to collect it without dying again or you’ll lose it forever. Sorry Man, I Need That Limbĭeath has its own unique twists too. I came to appreciate this system thanks to the simple fact that it was nice to have a way to actually get more healing items without respawning all the enemies in the area. You can convert some of these charges into pre-prepared injections, which allow you to heal or temporarily buff stats. Battery charge served as a way to keep aggressive, because the most reliable way to gain them was by hitting enemies, and they’d deplete if not used. I also needed battery charges, both to perform the finishers that would remove limbs and use various injections I’d find over the course of the game. However, if I wanted an arm, switching to an electric sword and using vertical attacks was a better option. For example, I noticed a pair of fist-like weapons were fantastic against heads and chests, probably thanks to the blunt force. Instead of light and strong attacks, you have horizontal and vertical attacks, each of which varies by weapon type and are effective in different situations. If you want gear in The Surge 2 then you need to literally cut it off of your opponents. However, by doing so you’ll be missing out on a ton of useful gear. At first, the obvious strategy may seem to be to always go for the head, since that’s a squishy bit. Much like the first game, you can target specific limbs on the enemies you fight. In addition to this, The Surge 2 also manages to feel unique thanks to some clever ideas. The sci-fi setting feels unique still, if only because the only other Souls-like I’ve seen try it was the original Surge, so there hasn’t been much competition there yet. There’s a vaguely openish map that you’ll constantly be finding new ways to explore, and combat that requires you to manage a stamina bar that you use for both fighting and dodging. The absolute basics in The Surge 2 aren’t that different from any other Souls game. There was something about a… possibly psychic(?) little girl that became a nanomachine monster? I don’t know, and The Surge 2 gave me no reason to care. Most of the time I’d listen just long enough to know where I needed to get to next, and then I stopped paying attention to the conversation. I realized pretty quickly that I had forgotten a good chunk of the characters’ names, and before long I also realized I didn’t care much. While the idea isn’t bad, The Surge 2‘s story is mostly generic and totally forgettable. Now you need to figure out what happened and get out. There are giant nanomachine monsters, a mysterious plague, gangs gone wild, and a wall has been erected around the city. The only survivor of the crash, you wake up in a hospital to find all hell has broken loose. No matter what you pick, you’re on an airplane that crashes into Jericho City. Personally, I went with a very badass lady who was a former gun smuggler. You won’t be assigning stats, it’s more just for flavor and picking one of six possible backstories that don’t really seem to come up in the game as far as I can tell. You start the game by creating a character. Yet I’ve bounced off of nearly every single one after a few hours little more than confused and annoyed. I’ve played Dark Souls, Nioh, Lords of the Fallen, Salt & Sanctuary, and even Bloodborne. I have tried so hard on several different occasions to get into it. Here’s my “dark gaming secret” that isn’t really that dark or much of a secret: I hate the Souls genre.
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